Last week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile.
Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience’s interests. Carless is a pioneer in the exponentially important research of “game discoverability.”
Act 1: The art of Game Discovery
Act 2: Do endless sales help or hurt gaming?
Patreon bonus: The strangest tricks and “hacks” to get a game seen
Act 3: The news of the week
On the Patreon:
An extended conversation with Simon Carless about the strange tricks developers use to get their game seen
Early access to ad-free episodes
Four hour-long episodes of Video Game Journalism 101
Free game of the week
This week in video game links
What else I’m enjoying
Act 1: How to save great games from obscurity
GameDiscoverCo (GameDiscoverCo)
The GameDiscoverCo newsletter (GameDiscoverCo)
The State of Video Gaming in 2025 (Matthew Ball)
The PC & Console Gaming Report 2025 (Newzoo)
Real data: how CloverPit hit 750k sales in 2 weeks (GameDiscoverCo)
Act 2: Do endless sales help or hurt gaming?
Discounting your games: 7 clear rules! (GameDiscoverCo)
Sales bad for players and devs, says Jason Rohrer (GameInudstry.biz)
How Parcel Simulator stealthily racked up 50k+ sales... (GameDiscoverCo)
Patreon bonus: The strangest tricks and “hacks” to get a game seen
Act 3: News of the week
Pokémon Legends: Z-A review - a joyful proof of concept, but don’t call it a comeback yet (Eurogamer)
Pokemon Legends: Z-A review: “Fast fluid real-time fights and a world worth exploring make this finally feel like the anime come to life” (GamesRadar)
Pokémon Legends: Z-A Review in Progress (IGN)
Massive Pokemon leak purportedly covers gen 10 games, scrapped Z-A ideas (Polygon)









Hey Chris, were you gonna link your next fest demos of choice?