What we have in common with world-ending AI
A chat with the creator of the game every AI skeptic and fanatic should play
This week on Post Games, “What we have in common with world-ending AI.”
Act 1: Why every AI superfan and skeptic should play Universal Paperclips. A review conversation with AJ Fillari, co-host of dotzip and producer of Into the Aether
For Patreon subscribers, an intermission: 5 "clicker" games to play after Universal Paperclips
Act 2: An extended interview with Frank Lantz, the creator of Universal Paperclips about designing a game from the AI's POV
Act 3: The news of the week, including cool game art for a good cause
Also for Patreon subscribers: a recording of Frank Lantz’s famous speech about the trouble with modern video games
This episode is part one of a two-part series on what we can learn about AI and ourselves through video games. Next week, we'll continue with "How I AI-proofed my career after imagining the apocalypse."
(Image: Chris Plante via Team Asobi/SIE)
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Act 1: Universal Paperclips, a review
Dotzip’s episode on Universal Paperclips
What future artificial intelligence will think of our puny human video games (Polygon)
The Unexpected Philosophical Depths of the Clicker Game Universal Paperclips (The New Yorker)
Our weird robot apocalypse: How paper clips could bring about the end of the world (Salon)
Nick Bostrom’s paperclips problem, explained (Wikipedia)
Act 2: Frank Lantz on designing the AI POV
Advanced artificial intelligence will change everything, we are told. Do we get a say? (NYMag)
Frank’s previous company, Area/Code, produced one of my favorite games: Drop7. Unfortunately, Zynga owns the game and has been a terrible steward of its iOS and Android updates.
Act 3: News of the Week
Pragmata is a game from a bygone era, and that era rules (Digital Trends)
Sonic Racing: CrossWorlds might be the most mechanically rich kart racer ever made (Eurogamer)
2025’s selected Game Maker’s Sketchbook art (iam8bit)
The Inescapable Intersection of SGF and ICE Protests (Pen to Pixels)
Just for Patreon:
Five great clicker games to play after Universal Paperclips
Frank Lantz’s famous speech on the goal of big games
The free game of the week: how can a game be this beautiful??
The week in video game links
What else I’m watching
Some games are unforgettable… but sadly, unplayable too.
Over time, iconic PC titles have disappeared from digital stores — gone due to licensing issues, developer shutdowns, or legal battles. If you've ever searched for a childhood favorite and found it missing, you're not alone.
We've rounded up 5 legendary PC games that you simply can't buy anymore — and explained why they vanished, plus how (and if) you can still play them today.
👉 Read the full article here: https://ravrigaming.com/5-legendary-pc-games-you-cant-buy-anymore/