The award that changes the lives of its winners
Plus: a limited, hand-numbered launch poster by Sonny Ross
Programming note: For launch day, Post Games is live early. Moving forward, new Post Games episodes will premiere on Fridays at 5 PM ET on Patreon. The free edition will be published the following Monday at 5 PM ET. For example, Patreon subscribers will hear the next episode — on the abundance of porn and lewd games — this Friday; free subscribers will hear it next Monday evening.
This week on Post Games, “You won the biggest award in indie games. Now what?”
Act 1: The history of indie games and its biggest award, The Independent Games Festival’s Seamus McNally Grand Prize
Act 2: An interview with the latest IGF Grand Prize winners about how post-award life changes — and stays the same
Act 3: The news of the week, including incredible and rare games you can now play in English
Plus: For Patreon subscribers, a bonus interview: The story of the high school kids who won the first-ever IGF Grand Prize in 1999 for Fire and Darkness. One of the game’s creators hopped on a call and shared what became of the team and their lost game
Subscribe on your platform of choice:
Image: Outer Wilds, winner of the 2015 IGF Grand Prize (Mobius Digital/Annapurna Interactive)
Subscribe to Post Games on Patreon. Keep the show alive, get tons of cool stuff, and listen to new episodes early!
A bonus episode: the Post Games FAQ
Featuring: An interview with Platformer’s Casey Newton on indie journalism
Want to know more about what’s happening behind the scenes at Post Games? Curious where the show is heading in its first year? Wondering if you should subscribe to the Post Games Patreon? “Episode 0” serves as an audio FAQ. Structured like a traditional episode, this podcast prequel features an interview with Platformer founder and Hard Fork co-host Casey Newton about independent journalism's history, function, and value.
Reference materials:
Act 1: The IGF
A web memorial for Seamus McNally at Gamedev.net, including photos of the family accepting the IGF Grand Prize and Seamus standing alongside John Cormack and his Ferrari. Cormack
A letter by Cormack on meeting Seamus through the Starlight Foundation
Act 2: Consume Me:
Consume Me on Steam
Jenny's guide to prototyping personal experience
Jenny’s 2017 GDC talk “Put a Face on It: The Aesthetics of Cute.”
Act 3: News of the Week
One of my fave newsletters, Read Only Memo. covered the brand new localization of Sakura Wars 2. To quote a review that ROM found: “Sakura Wars 2 is a shining light not just of RPGs but games as a whole. It's a triumphant masterpiece, and every day I try to live my life a little bit more like it.”
Also localized: Princess Crown, a beloved Sega Saturn game made by the team that would become Vanillaware – 13 Sentinels!
Other exciting localizations: Ganbare Goemon 2
Surprise: We have a (limited edition) launch poster
The immensely talented illustrator Sonny Ross designed a poster to celebrate the Post Games launch. You can buy a limited, hand-numbered print at the Post Games Etsy shop! Funds support the artist and the show’s production costs.
Over at the Patreon…
Bonus Act: The story of Fire and Darkness, the lost winner of the first IGF Grand Prize
Photos and stories from the very first IGF
The free game of the week
(GTA - guns) + nude dude
The week in video game links
What else I’m playing, watching, and reading
Congratulations Chris, your first episode reduced me to tears 😆 I had no clue of the circumstances by which the Seamus McNally award got its name. A heartbreaking story that I really got to me. I appreciate you raising awareness of this. The interview with Jenny and AP was fantastic and enlightening. I’m a game developer and a ballet and tap dancer. I think there is so much potential for dance in video games so I’m hoping Consume Me does well enough to allow Jenny to make her ballet game! What a wonderful first episode, I’m so looking forward to seeing what Chris produces with this series! 😁
Thanks for the episode! Awesome interview!🕹️👾🎮