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jwest's avatar

This was a fantastic interview, and I loved the description of AP’s “message in a bottle” game design. I have to point out though, to say he worked on Titanium Court “1 hour at a time” feels a little disingenuous, even click-baity. He has the capability to develop complicated systems for his side project while working his day job (he references bringing over controller input from Consume Me), plus he mentions getting a full week off to work on his own projects after every 4 weeks of working on Consume Me. Some of us as hobbyists working a day job would absolutely love to have even one week out of the full year to work on our projects.

I’m a dad who works full time outside of games, I chip away at my own projects on my lunch breaks. I was kind of hoping I’d be learning something from AP’s process listening to this interview but instead it sounds more like his favorable working conditions helped make development of the game more feasible.

Don’t get me wrong, I thoroughly enjoyed this interview. I have high respect for AP and what I played of the Titanium Court demo was astounding! I just felt the need to point out something that bothered me as a listener and aspiring game developer.

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